Elf Kingdom: Game of the World Tree

Chapter 379: Li Mu's Analysis and Evaluation



Li Mu understood the players' dissatisfaction.

In fact, even he felt a little annoyed when he saw that the silver level was about to be unlocked, and there seemed to be a limit on the number of spots.

After all, he had just recently reached level 40.

*Finally hitting the level cap and barely having the chance to show off, only to have new levels open up again, who wouldn't be annoyed?*

Not to mention, the new levels didn't seem to be open fairly, giving the impression that luck played a role.

If things went wrong, bad luck could mean he might fall behind.

Such results would inevitably bring players a sense of insecurity and unfairness.

Of course, despite the discomfort, when Li Mu related this to the unique plot and ecological mechanisms of "Elf Kingdom," he began to have some guesses as to why the officials would open new levels in such a manner…

*Probably to control the game's ecological balance?*

If the players' strength was too low, it wouldn't work, but if everyone reached silver level, according to the simulation-like ecosystem of "Elf Kingdom," one wrong move might cause a collapse.

A player with silver-level strength was far more destructive than those at the bronzed level. Li Mu still remembered how players almost eradicated the core area's Demon Beasts when the game first started.

He thought about it and then started a new post to share his views on this matter, tagging the almost never-active official account of "Elf Kingdom":

"Recently, some players received spots for a second job transfer while completing hidden tasks. It is foreseeable that the officials of 'Elf Kingdom' are preparing to open new levels."

"There is considerable debate about this on the forum…"

"Regarding this, I have some immature personal thoughts, which I will now share."

"The reasons for opposition and dissatisfaction have been thoroughly discussed by everyone, mostly focusing on the fast pace of level unlocking, or factors like the game's fairness and balance."

"I won't elaborate on these points. Here, I'd like to attempt an analysis from the official's perspective as to why the new levels are being opened in this manner…"

"As everyone knows, 'Elf Kingdom' is different from other online games. Apart from specific instances, monsters almost never respawn, as the game is designed to replicate a realistic ecosystem."

"From this perspective, limiting the number of players advancing to silver can be somewhat understood. Perhaps it is to stabilize the game's ecological environment."

"Releasing all levels at once could potentially affect the game's already well-established ecological environment."

"Although the solution to this problem is actually quite simple: refreshing monsters or setting up new instances. However, we've been playing this game for a while now, and everyone should have noticed that 'Elf Kingdom' is unlike those games that keep adding stories and instances on the go."

"In this game, everything is predetermined, and players merely engage in the game, driving the plot forward."

"In this context, for 'Elf Kingdom,' creating a realistic gaming experience is the top priority, and other things that might interfere with this realism are certainly avoided."

"In fact, the officials have done an excellent job, and realism has already become one of 'Elf Kingdom's' charms. Presumably, all players often can't help but wonder if they've really time-traveled while playing… For a virtual online game, this is truly a tremendous success."

"Similarly, the limit on the number of players who can ascend to silver can be understood, as besides ecological balance, realism is also a consideration. In a real world, not everyone's power can be the same; rarer high-tier powers and more common mid-to-low-tier powers are normal."

"From this angle, letting a small number become top players is also quite realistic."

"However, this leads to another issue: fairness and balance. But then again, is there truly absolute fairness in games?"

"Rather than fairness, I think what everyone really wants to see is themselves becoming part of that small group of top players, while the concern is about ending up in the majority of mid-to-low players."

"Regarding this, I believe there's no need for everyone to be anxious or worried because I think, even after the next update, only a small number of selected individuals will advance to silver, it's merely a transitional approach."

"Everyone should know, in the game's background, as the Goddess's power revives, the overall magic power level of the world will increase, meaning that the strength of monsters and enemies will also grow over time."

"I think this is another way the officials have chosen to balance the power between players and NPCs."

"In this situation, it can be foreseen that the number of silver spots will surely increase, and entirely opening up higher levels to players is just a matter of time."

"It's just that initially, only a few lucky ones could ascend to higher levels and enjoy the fun of wielding greater power in advance."

"This means, unlike the level unlocking of other online games, 'Elf Kingdom' has chosen a step-by-step approach, gradually opening up from top to bottom."

"Actually, from another perspective, isn't this approach quite interesting?"

"The prerequisite is that we all have a chance to become part of that small group."

"So, I hope the officials can quickly announce the regular ways to obtain these spots, giving everyone a direction to strive for and compete, not just rely on the luck of hidden tasks."

"Furthermore, regarding the balance issues between silver players and bronze players, I also hope the official site can consider it thoroughly."

"Actually, from what we've observed in this game, the power level brought by levels and statistics is not absolute. Players can completely rely on strategy, tactics, equipment, or other methods to defeat stronger opponents."

"Overall, 'Elf Kingdom' is significantly different from traditional online games in many aspects. I guess this should be the officials' unprecedented path…"

"The semblance of reality, high degree of freedom, growing with the story… these are all parts of 'Elf Kingdom's' charm. I believe she will undoubtedly become one of the games with the highest player loyalty in gaming history, and the earlier players dive in, the deeper their affection."

"I really love this game…"

"I hope 'Elf Kingdom' continues to be excellent and does not let us down."

"Go, team! @Elf Kingdom Official Account"

...


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