Elf Kingdom: Game of the World Tree

Chapter 410: Exploring a New Scenario



The new instance had appeared!

Moreover, there was a chance to drop advancement slots to silver!

When this news spread among players, almost everyone became excited.

Especially those who had already reached level 40 but hadn't obtained an advancement slot.

After silver-tier players emerged in the "Elf Kingdom," player levels replaced legendary gold equipment, becoming the most important standard to judge elites.

Advancing to silver meant standing at the top of all players.

Without reaching silver, even wearing a full set of legendary gold equipment felt somewhat lacking.

For a while, major guilds and some medium and small guilds with level 40 players took action, preparing to explore this new instance.

Teams ranged from five to a dozen or twenty players.

Players formed groups, creating exploration teams for the Demon Maze.

They prepared resurrection coins, gathered their gear and potions, and excitedly entered the Demon Maze through the teleportation array.

In less than half a day, the number of players entering the new instance surpassed a thousand.

Keep in mind that after the large-scale tasks of the Underworld wars, and grinding for advancement rewards for several days, only over a thousand out of sixty thousand players had reached the level 40 cap.

This meant almost all max-level players were mobilized.

The attraction of advancement slots was clear.

Of course, players who had advanced to silver tier also participated in the exploration.

On one hand, it was because the experience points from demons in the maze were very high...

According to players who had entered the maze, killing a Black Iron rank demon could yield as much as two or three thousand experience points.

If they managed to kill a Silver tier one, the experience would likely be even more.

This was exceptionally enticing for silver players.

After reaching silver, the experience required for advancing increased significantly, and just going from level 41 to 42 required millions of experience points.

Following the experience points for Black Iron rank, the experience needed for subsequent upgrades was sure to grow exponentially, becoming increasingly abundant.

Reaching the level 50 Silver Lower cap was likely going to require astronomical experience.

Although going further north into the Elf Forest or deeper into the Underworld could yield more experience, with such an opportunity right at home accessible by teleportation, why not take advantage?

On the other hand, while silver players no longer needed advancement slots, this didn't mean their guilds didn't.

By today, the number of silver players had also become an important measure of a guild's strength.

If the dropped silver advancement slots could be transferred, they would be a considerable source of income!

So, naturally, the emergence of the new Demon Maze instance once again spurred a player celebration.

Of course, this was limited to Black Iron level cap players and silver players.

Most ordinary Black Iron rank players could only watch enviously and with anticipation as the elites set off in groups, then continued their quests and monster grinding, hoping to reach level 40 and qualify for the Demon Maze instance sooner.

As players flooded in, details of the Demon Maze instance gradually revealed themselves to players.

It was an extremely grand scene.

Even the most directionally inclined players easily lost their way once inside.

Mysterious and eerie background music, rough and sinister Demon God engravings, flickering torches, intricate and winding paths...

Coupled with the sudden monster roars, unexpected traps, and demon ambushes on players...

Of course, there were also the lucky treasure chests found in maze corners after slaying demons or dismantling traps, emitting a seven-colored glow...

This maze fulfilled all players' fantasies about labyrinth scenes in MMORPGs!

Of course, they wouldn't know that Eve had crafted this by taking elements from maze scenes in various games on Blue Star, refining the cream of the crop, even twisting the internal spaces specifically.

In the Divine Country, Eve could almost do anything, crafting such a maze was no problem for Her.

However, bringing the maze from the Divine Country to the Segis World cost Her considerable Divine Power.

But, it was all worth it.

An upfront investment, after all!

Mmm, thanks also to Mr. Azazel for enthusiastically providing monster NPCs and serving as the boss himself...

As players ventured deeper, the kinds of monsters in the Demon Maze, and various dropped rewards, gradually surfaced.

In the Demon Maze, there were only demons.

However, the demons varied.

Most were minor demons at the Black Iron rank.

They weren't very powerful but fought with madness, were cunning, and loved setting traps.

Among these minor demons, those at the lower and middle Black Iron ranks weren't very threatening to players.

However, they often operated in groups, and if players' teams were too small without silver players for support, they could easily be overwhelmed.

As for those at the Black Iron Upper rank, they were much more robust, and even level 40 players had to handle them carefully.

Of course, the rewards for defeating them were substantial.

After being corrupted by the abyss and mutated into demons, the scales formed on their bodies and the weapons that came with them were excellent crafting materials.

Once their polluted aura was removed, they could be used as superb materials, or simply be utilized directly.

Even if the pollution wasn't removed, offering them to the Goddess could earn significant contributions.

Also, places where demons appeared frequently had lucky treasure chests.

What these chests contained varied greatly.

In general, they might yield epic purple equipment, or they might contain gold pounds or precious magic materials.

Of course, for those less fortunate, they might only get some pitifully white board equipment...

Minor demons were perfect for grinding, and lucky treasure chests were sought after by players.

However... if players encountered Silver tier Great Demons, they could only run or call upon the Goddess's name for teleportation to exit the scenario.

Great Demons at the Silver tier were very powerful.

Unless there were more than three silver players, otherwise, players simply couldn't manage them.

Moreover, these guys loved ambushing attackers, making them incredibly hard to defend against.

Additionally, the Silver tier Great Demons were very cunning.

Once they realized they couldn't win, they swiftly retreated and escaped.

The final result was that all player exploration teams in the Demon Maze had suffered under the silver demons, and none had defeated them.

Fortunately, silver tier demons in the maze were very rare.

Unless they had incredibly bad luck, they seldom encountered them.

As players delved further, various guides and videos about the Demon Maze flooded the official forums and video websites.

"Elf Kingdom" was best in this regard.

Players could browse the internet, and even control certain software within the game.

Many things could be done as players explored the new instance.

However, it was regrettable that on the first day of the new instance, among over a thousand players and more than a hundred exploration teams in the Demon Maze, none found the legendary Demon God Palace.


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