Chapter 85: Chapter 85: Marching Toward a New Battle
Ange's mobile suit's basic design was finalized, but even after production, she still needed to make operational adjustments. Many usage issues only became apparent during actual operation. Although the factory module simulations showed no problems, many simulated results were impossible for humans to perfectly replicate.
Thus, an hour later, Reid observed the newly unveiled Immortal Aegis but didn't immediately begin designing a second unit. If there were issues with the application of G Technology, they needed to be identified, modified, and factored into the development of the second machine. Therefore, he planned to have Ange take the new unit out for a test run in two weeks to evaluate its transformation and attack modules before finalizing the design for the next model.
Reid was well aware that once the Immortal Aegis made its debut, every nation would take notice. To make its appearance convincing, the two-week production period was necessary.
However, there was no way around it—the Immortal Aegis had an MA Mode, so it had to be tested in open space. Unlike the development of the NT-X, which could be tested indoors in a large training facility with just its Bit system (since the NT-1's main frame was already a proven design and didn't require secondary testing), this machine needed real field trials.
Moreover, Reid wouldn't be idle during these two weeks. First, he had to call Ange in to adjust the OS. At the very least, basic mobility in MS Mode, as well as tests for the Sniper Rifle and Assault Shield System, could still be conducted indoors.
That said, producing a top-tier MS in just two weeks was already an absurdly fast pace compared to the Earth Alliance's three nations and PLANT. The four major powers could achieve such speeds only because they had complete industrial supply chains, with multiple corporations and nations collaborating. In contrast, the New Misurugi Republic had only a single Colony Satellite.
But with both sides currently locked in fierce combat and their military factories already focused on developing the latest MS models, no one would pay much attention to Reid's production efforts. After all, the New Misurugi Republic was small enough to fly under the radar.
In fact, its small size had now become an advantage. Had the New Misurugi Republic possessed a national scale comparable to Orb, neither the Earth Alliance nor PLANT would have tolerated Reid's continuous development of cutting-edge MS units.
Both the Earth Alliance and PLANT believed that the New Misurugi Republic lacked the resources to pose a real threat. No matter how advanced its MS were, they wouldn't change the outcome of a full-scale war. Even if the Republic achieved victories in localized battles, the main theater would inevitably be dominated by the major powers.
Reid was acutely aware of his weaknesses and already had countermeasures in mind. However, now was not yet the time to reveal them.
Unlike other neutral nations—such as Orb, which developed MS in secrecy, afraid to reveal even a hint of their capabilities lest the Earth Alliance's three great powers perceive them as a threat and crush them in their infancy—the New Misurugi Republic, due to its minuscule size, didn't bother hiding anything. It practically flaunted its advancements in front of the Earth Alliance and PLANT.
It was like an adult seeing a baby holding a weapon—no matter how dangerous the weapon, the baby couldn't pull the trigger.
Thus, for the New Misurugi Republic, the real concern wasn't hiding its technology but rather concealing its true national scale.
But for now, the New Misurugi Republic didn't need to worry about such things.
Whether it was one Colony Satellite or three, it made no difference in the eyes of the Earth Alliance and PLANT. In the Cosmic Era, even the largest Island-3 type Colony Satellite could only accommodate just over a million people (which was also the upper limit for the native population of military base colonies). This was nothing compared to the Universal Century's ability to cram tens of millions into a single colony.
Therefore, as long as the New Misurugi Republic's population didn't exceed ten million, it remained within the tolerance limits of the four major powers. Moreover, the New Misurugi Republic was currently struggling to even reach two million citizens. The four nations viewed it less as a country and more as a large-scale military-industrial enterprise that had declared independence. This was precisely why Reid found himself in a position to maneuver between them.
But overthinking things now was pointless. Reid quickly pushed aside thoughts about the New Misurugi Republic's future development plans and focused first on completing the OS modifications for the Immortal Aegis. Only by demonstrating the New Misurugi Republic's increasing value could he make the Earth Alliance and PLANT think twice before attacking, buying himself precious time to grow stronger.
After contacting Ange via the colony's internal comms to come test the new machine, she arrived quickly, brimming with curiosity about her new ride.
However, when Ange saw the Immortal Aegis, her first question to Reid was:
"Reid, why is my new machine so bulky? Can you make it slimmer? I prefer high mobility units."
A drop of sweat formed on Reid's forehead. Since when was a mobile suit's mobility determined by how bulky it looked? It wasn't like he'd equipped it with full armor that obviously sacrificed mobility.
Helplessly, Reid could only reply:
"This is a high-mobility unit. Its theoretical performance metrics far surpass the Union Flag. It can also transform, though we can't test that in the factory. Just get in first, then we'll move it to the indoor testing ground to evaluate its bipedal running balance, short-distance maneuvering, and weapon systems."
Without waiting for Ange's continued protests about making the machine slimmer and more aesthetically pleasing, Reid simply pushed her into the cockpit.
Fortunately, Ange was just trying to offer suggestions. Seeing Reid's refusal to make changes, she gave up—after all, she knew nothing about MS manufacturing or modifications. If Reid said it couldn't be changed, it probably really couldn't.
But once inside the Immortal Aegis and checking its parameters, Ange immediately changed her tune. This was an improved version of the B-class Aegis. While it might not reach A-class standards, it came close—certainly far superior to the Union Flag, which had nearly reached the modification limits for a non-solar reactor unit.
With Ange's newfound enthusiasm, subsequent adjustments proceeded much faster. Due to the absolute secrecy required for the Factory Module, Reid spent nearly two days alone completing the Immortal Aegis's MS Mode calibration.
However, after finishing the MS Mode adjustments, Reid didn't emerge. Instead, he had the system produce another unit—the Space Aquatic Type Kapool.
Reid wasn't manufacturing this unit for modifications or sale, but purely in preparation for the upcoming new campaign.
Yes, having completed the Immortal Aegis's MS Mode calibration, Reid was preparing to make a trip to the Full Metal Panic world. For his personal unit, he wanted to equip it with a λ-Driver.
Since Reid was designing his own custom machine, it would definitely utilize the Mirage Colloid System. Unlike Ange, who preferred head-on confrontations, Reid firmly believed in striking from the shadows whenever possible—why charge in when you could ambush, and why engage in close combat when you could eliminate enemies from afar?
Reid would be thrilled if all his enemies died without ever knowing who killed them.
However, using the Mirage Colloid System would inevitably result in insufficient weaponry and defense, and the Bits would likely become unusable. After all, the illusion particles were highly unstable, and deploying Bits would break the machine's stealth. Trying to maintain invisibility under such circumstances would be laughable—enemies would easily deduce the machine's location by tracking the moving Bits.
Thus, Reid needed the λ-Driver to enhance his weapon power and bolster his defenses. He refused to believe that his Newtype psychic abilities couldn't activate the λ-Driver. Were the original users, who relied on drugs to boost their mental faculties, really stronger than a natural Newtype like him?
But this battle would take place deep in the Pacific Ocean, so a high-pressure-resistant aquatic Mobile Suit was a necessity. Even if he somehow blew up the Tir Na Nog, he'd at least have an escape plan.
Sure, the Kapool was ugly, but its underwater combat capabilities were top-notch, and it could withstand extreme pressure—perfect for Reid's needs.
Of course, Reid wouldn't leave the Kapool completely unmodified. Upgrading to TPS Armor was a must. After all, if the enemy used a λ-Driver-boosted Sniper Rifle, they could punch through Luna Titanium Alloy with a single shot—or even slice through it with a high-frequency vibration knife. The sheer absurdity of "because I think so" power was just too unpredictable.
That's where Phase Shift Armor came in. As long as the energy held out, its defense against physical attacks was practically limitless. In the Full Metal Panic world, he could use a Minovsky Particle Fusion Reactor. While the output was still limited, energy wouldn't be an issue.
Of course, if "because I think so" power somehow surpassed the defensive limits of PS Armor powered by a Minovsky reactor, then Reid would just have to accept it—he'd done all he could.
Still, if necessary, Reid wouldn't mind letting the Full Metal Panic world experience the devastating effects of Minovsky Particle dispersion. Given that world already had Whispered individuals, the sudden appearance of bizarre new technologies wouldn't be too shocking.
But modifying the machine alone wasn't enough. As Reid had previously complained, this battle might not even involve Mobile Suits. He'd likely end up in a gunfight—or even hand-to-hand combat—with dangerous terrorists like Kowloon.
Not that Reid was afraid of gunfights or melee combat. Just because he couldn't beat Ange didn't mean he was weak. Could an ordinary person even compare to Ange's physical prowess? Since awakening as a Newtype, Reid's physical abilities had improved significantly—now, even Coordinators no longer held an advantage over him in that regard.
But his opponent was Kowloon, after all. Reid had no intention of slipping up and getting himself killed, so he needed to equip himself with sufficient protective gear. The CE universe's pilot suits were excellent—heat-resistant, cold-resistant, and lightweight—though their defensive capabilities were lacking. A single rifle shot could pierce right through them.
So Reid decided to modify the pilot suit directly, adding bulletproof inserts like scales beneath the clothing. All the inserts would be made of Luna Titanium Alloy—even a piece less than 5mm thick would be enough to block handgun and rifle bullets from 2002 AD, which at most had a caliber of 12.7mm. As for the recoil, he'd just have to tough it out.
In the original series, most of the battles inside the ship seemed to involve handguns with calibers around 9mm—the kind that wouldn't even generate much vibration when hitting Luna Titanium.
Finally, the most crucial part: the helmet. Reid replaced the entire thing with Luna Titanium and used a new-generation polycarbonate for the visor, refined through countless iterations. If not for the fact that small-scale exoskeleton technology outside the Cosmic Era universe was generally lacking, Reid would've definitely built himself a full Iron Man suit before diving into the battles of the Full Metal Panic! world.
Of course, after these modifications, the pilot suit weighed over twenty pounds. It wasn't exactly comfortable to wear, but given Reid's physical strength, carrying a rifle and a handgun on top of it wouldn't hinder his mobility much.
With defensive gear sorted, he moved on to combat equipment. A modified electromagnetic handgun was a must.
Reid also prepared some special ammunition—like bullets that injected nano-transmitters into human targets upon impact, armor-piercing rounds capable of penetrating ordinary metal walls to hit enemies taking cover, and more.
As for the rifle, Reid modified it with electromagnetic enhancements and also tweaked a bunch of specialized grenades.
Then, he fed all of these into the system, allowing him to replenish ammunition anytime using G-Coins. If a situation required him to surrender his weapons, he could just hand them over without worry.
Once everything was ready, Reid casually grabbed an ordinary handgun, bid Ange and Noin farewell, climbed into the Kapool, and selected the "2002 AD, Deep Pacific, Mithril's Sons of Danann Hijacking Operation" as his destination for the jump.
The jump reminder was the same as usual. Unsurprisingly, the protagonist mechs were Kowloon's Venom (Hell King) and Sagara Sousuke's ARX-7, with a single-unit takedown reward of 50 Merit Points—the same price as the Apsalus III. Clearly, the λ-Driver was packed with enough black-tech nonsense to justify that.
This time, the jump duration was a full three days, making Reid wonder if Kowloon's immediate escape after capture in the original plot was also due to time dilation from the anime adaptation. Otherwise, such a long duration didn't make much sense.
However, this time, Reid didn't choose his usual no-faction jump. His goal was clear: secure either the Venom or the ARX-7. Merit Points were secondary. So he directly selected the Mithril faction, hoping to exploit a potential bug—either eliminating Kowloon or capturing his mech during his capture.
But the system clearly anticipated his move. The moment Reid chose the Mithril faction, a prompt appeared:
"Faction selection complete. Upon choosing a faction, malicious attacks against protagonist mechs of the same faction will deduct Merit Points. Malicious attacks against allied mechs will deduct G-Coins. The system will provide a suitable identity, but if the faction's leadership deems the host a traitor, the current incursion operation will end immediately. The operation will be deemed a failure, and all rewards obtained will be revoked."
Reading this, Reid understood the system's intent. It was preventing him from backstabbing allies just to secure technology and mechs after joining a faction.
After all, with the identity provided by the system, he could easily blend into any team, making it much simpler to stir up trouble. Clearly, the system wouldn't leave such a loophole for him to exploit.
So, Reid took advantage of the last few seconds before teleportation to ask again:
"System, can the recruitment module and skill plunder module be used on allies from the same faction?"
The system's answer to this question was straightforward:
"As long as the conditions are met, they can be used—even against hostile factions."
Hearing this, Reid felt reassured. Three days wouldn't be enough to win someone's loyalty—he was no Casanova, after all.
As for backstabbing allies, it now seemed purely a matter of benefit. At this point, betraying allies and being recognized as a traitor by the faction leader weren't necessarily linked. As long as he was careful and didn't get caught, there'd be no issue.
The same logic applied to stealing technology—if he wasn't discovered, the system probably wouldn't even deduct rewards.
Moreover, Reid was genuinely curious: if he instantly killed the faction leader before they could realize his betrayal, would it still trigger a campaign failure?
But he couldn't test this answer in the current battle. The leader of Mithril in this campaign was undoubtedly set as Teletha Testarossa—killing a cute white-haired loli would be a sin worthy of divine retribution.
(End of Chapter)