Chapter 489: super smash.
The Yellow-Clad Mage, the video game Luxury, was a magical world overflowing with spells. Thousands upon thousands of mages and magical creatures populated its lands. Few warriors existed, and the only other beings were fairies, central to the world of Luxury—the realm of magic. The intricate details were stunning, and plans were in place to create three types of games: one styled as a Metroidvania, with visuals pushed to absurd levels of refinement; another, an open-world game akin to Pokémon, featuring diverse spells and stunning animation bursting with vibrant colors.
The central mission revolved around ascending the Great Sky Tower, leading to various realms, from labyrinthine worlds and war zones to coliseums and high-speed tracks. At the tower's peak, a wish would be granted, but only if it reflected the true desire of one's heart.
Notably, the fairy from Luxury made an appearance in Super Smash Lux, set to debut soon. The process of creating countless games with diverse maps was nothing short of rebellious and intricate. The roster boasted 30 characters in total. From the Crash franchise, three characters stood out: Crash himself, who had a stampede of rhinos as a special move; his sister, a supporting character; and Dr. Cortex, who wielded chemical potions, defensive shields, rocket launchers, and Nitro traps. Of these, two were playable.
Quake contributed two characters: Ranger, the protagonist, who could create portals for ambushes, armed with a shotgun, throwable axe, and lightning gun, which electrified surrounding fields; and Shub-Niggurath, the final villain.
Coliseum, an original game by John Carmack, focused on combat stances and weapon intricacies, from martial arts to dagger throwing. Its roster included Atlas, the Greco-Roman gladiator protagonist; Achilles, a divine spear master; and Spartacus, the enslaved warrior clad in a hate-fueled armor, wielding a Roman sword and shield with time-slowing powers, albeit limited to eight seconds per use.
Other notable entries included Jill Valentine from Resident Evil; Ash, who utilized his Pokémon as formidable allies; and Lance, the Dragon Master, riding his Dragonite. Two characters from the Gargoyles series joined, alongside two from Samurai Jack—Amy and Puffy, packaged as a duo. The roster expanded further with Anakin Skywalker, Hardman Slash with his guitar that sent shockwaves and doubled as a baseball bat, Dexter, Billy and Mandy (a trio with skeletal support), the Powerpuff Girls (interchangeable as a single character), and their villains Mojo Jojo and "Him." Additional entries included two characters from Shaman King, a Power Ranger, Hellboy, Luffy from One Piece, and Arlong, the villain of the East Blue saga.
Most of these characters were also featured in Lux Karts, a racing game with seven circuits and four tracks each, pulling locations from various worlds. The game pushed cartridge memory to its limits, thanks to collaborations with multiple modeling and development companies. ID Software, once again setting benchmarks, turned it into a masterpiece.
Modes like Duel, Tag-Team Combat, and Rescue offered countless hours of gameplay, especially in multiplayer.
-How impressive. This year will undoubtedly be one of the most prolific for the franchise, - remarked Raimon, who oversaw company finances and traveled to monitor software development—by far the most resource-intensive branch, covering proprietary programs, licensing, and new code.
-Sales have doubled over the past year, - Richard Boll added.
-Once again, Billy was right to invest in a special gaming console that dominates the market entirely. And that's not all—the time spent gaming by consumers keeps growing. We're confident the market will see bold growth over the next five years, - Raimon noted while reviewing projections, which showed that the company had already surpassed its 1995 earnings and was on track to triple them.
-We make the best games, and we offer the best services, - Richard concluded, calmly running a hand over his tanned, round face, his balding head disguised under a hat.
Super Smash's 15 maps introduced new dynamics, such as map shifts, travel mechanics, prizes, and major events, including accelerated gameplay, rain, strong winds, and tornadoes.
***
"The English Patient" was here to stay. By June 23, 1996, its box office gross had surpassed $100 million from an initial $30 million investment. The consistent profits cemented Billy Carson's reputation for delivering cinematic successes, instilling confidence in Lux Films' participants with each step forward.
-You even forgot your birthday, darling, - Monica teased, arriving in a stunning white Prada dress with a plunging neckline.
-Well, things like that happen, - Billy replied, receiving Monica's congratulations. She had been in San Jose but spent little time taking calls, focusing instead on acting and delivering the works she had accumulated.
"Mortal Engines" had reached its third book, each expanded from 100 pages to 500, resulting in a detailed sextet. Meanwhile, Billy had advanced "Real" to 13 volumes, with four chapters in reserve. By January, he planned to have at least 25 chapters. "Bleach," now releasing four monthly chapters, was up to Chapter 96, extending the "Agent Shinigami" arc from 70 to 98 chapters before planning a series hiatus.
-These things don't just happen. It's a bit irresponsible of you to work so tirelessly. You've got dark circles, and your skin could use some collagen. Rest a little, -Monica chided.
-I'll have time to rest, but the next few months will be like this, - Billy sighed deeply. It was 9:30 p.m.
The drawings on the table were magnificent. Monica caught a glimpse and noticed the ink still drying.