Kigal-Note/Traits: Undead
Trait: | Lesser Undead |
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Trait: | Undead |
Abilities: |
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Trait: | High Undead |
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Description:
The Undead traits are given to all undead creatures, regardless if they are Skeletons or Zombies, or whatever else from the undead family. Low Undead normally includes G-to-E rank undead, Undead is given to D-and-C undead, and High Undead is given to those of rank B and above, but some rank C undead may already be High Undead.
Common weaknesses are Light, Holy, and Purification, with the latter two being constant dangers to all undead, but High Undead will grow out of their weakness towards Light. All undead also takes damage from sunlight, which by extension will make them weak to the secondary effects of Sun attributed skills. High Undead will grow out of this weakness as well.
The undead cannot be healed by healing skills/spells that use positive lifeforce, but those that use NEGATIVE lifeforce are like honey for the undead.
Undead are naturally experienced with the Death- and Undead attributes, and as if to prove this, they are practically impossible to kill unless one aims at their weaknesses. Their automatic recovery skills are too powerful to overcome with raw force, and they need less and less MP and SP for their skills as their rank as undead increases.
Not to mention that they never get tired! And they can all see in the dark, and the higher-ranked ones can even notice the souls of living beings. Finally, most status ailments are useless against the undead, with only special ones like Burn and Freeze being able to stop them.
Alf's comment: Now that I look at this again... the undead are cheaters...
Iron's comment: ......*smug face*.