Chapter 49: Chronoshift - 49
Aqua's POV
After looking at this data over and over, along with analyzing the Chronosphere, I can't help but notice how similar it is to certain concepts found across various sci-fi universes. It's essentially a modified version of what my previous world referred to as quantum mechanics.
Sure, in my old world, we only discovered quantum entanglement—where two atoms mirror each other's movements instantly across vast distances. But we never figured out how to transfer actual information through it… at least, not yet. Meanwhile, in this Red Alert universe, Einstein somehow cracked that mystery during World War II, and I have no idea how he managed it.
Then there's Tesla, whose inventions have been fine-tuned to an absurd degree as well.
Anyway, back to what I can actually use. The Chronosphere is based on a concept similar to a chrono bubble—technically, the shift requires a bubble to function.
It's more of a swap than a teleport. The Chronosphere creates a temporal bubble around whatever is being moved and exchanges it with something at the targeted location.
The only real constraints are energy and computational power… which, for me, aren't much of an issue. This Chronosphere has never had significant problems with energy. That's why the Mental Omega version is so powerful—it benefits from upgraded computers that perform all the necessary calculations.
It makes sense. Instead of the massive, primitive computers from World War II, this version uses microchips to create a superior computer, allowing for multiple teleportation bubbles to be active at once.
Anyway, I've cracked the formula for swapping locations.
In theory, the actual limit of how many teleportations the Chronosphere can handle is practically beyond infinite—as long as the formula holds, the Chronosphere can sustain its own bubbles with enough energy.
The limit scales based on how many teleportation bubbles need to be active at the same time.
I don't know the exact specs of the Paradox Engine's Chronosphere, but I can safely estimate that it should be capable of handling somewhere between 10 to 100 teleportations per second.
So… I decided to test something. I wanted to see if I could integrate two Union Core into the system. To be fair, I didn't think too much about it at first. The concept of sentience seems to come from Wisdom Cubes, but then again, T-Dolls break that rule.
Hopefully, the Union Core alone won't result in some kind of sentient intelligence. I'm pretty sure it lacks the necessary software for self-improvement. As far as I can tell, Wisdom Cubes act as data storage that somehow contains a soul or something similar. I have no idea how that actually works, but I'll figure it out once the Union Core research is complete.
Back to the actual design...
I need two Union Cores with a pre-programmed algorithm to calculate three-axis positioning—wait, no. Four-axis. There's also the temporal axis, since time is a factor.
To be fair, there seem to be some limitations on how time travel works. Sending something backward or forward in time is exponentially more energy-intensive, Einstein did manage to break those rules though if he still alive that it.
And that's not even considering the timeline itself. If time travel were possible, I would have seen my future self or another version of the Abyssals by now.
…Or maybe they're just that good at hiding.
Which wouldn't surprise me. I still can't do a full oceanic scan, and I'm already going with an underwater and subterranean approach for stealth. If my future self had the same mindset, they'd be even harder to detect.
I sighed and looked up.
The match about to start? Tower defense mode? No… just a standard defense mission.
Amy had deployed a few Knight units alongside Rocketeers, likely to counter fast-moving attackers.
And a Suppressor? Huh, looks like an infantry-heavy team composition.
I glanced at the timer—only five seconds left before the wave hit.
She did captured lot of Oil derricks for income, although she miss a few neutral structures as she don't know the map well and it not like she gonna open the full map soon.
As she skipped the War Factory, opting for an Airbase, then a Tech Lab, and finally a Robotics Center. Hopefully, she catches up on unit production soon as her currently units count look so low right now to do proper defense. I really want to see the Zephyr Artillery in action on a defense map too.
The countdown reached zero.
'1st Wave Incoming.'
A Russian fleet.
Transport ships, escorted by Seawolf gunboats—as Support model control Russia army, was it Orion? That was her name, right?
She also had submarines providing additional support. I shook my head.
"Good luck, Amy," I muttered softly before turning back to my project.
The future self problem can wait. It's not like I want to mess with my own past. Sure, time travel could lead to a bootstrap paradox, but if something's already happened, then it's going to happen.
For now, I need to focus on the Chronosphere project.
My version will replace the standard onboard computer with dual Union Cores, optimizing both calculation and predictive analysis to enable faster time bubbles.
Now, onto power sources… I'm pretty sure I don't need to include an internal fuel supply. Maybe I'll add a slot for nuclear fusion cells, but that's just to cut costs. There are two reasons for this decision:
First, there's already a Chrono Backpack, which is small and portable—something I can't fit a reactor into, at least not yet.
Second, this is a standalone version, meaning it only needs to be hooked up to a power grid to function. It's not like the Experimental Series I plan to build after this, which will have more advanced energy solutions.
As for the actual chrono projection component, it's just a sphere. Technically, that's what allows the device to link two locations together.
The problem is how the bubble effect scales with the size of the sphere. Sure, a smaller sphere can teleport something larger, but it would create a buffer delay of a few seconds at the arrival point—just like the Chrono Legionnaires.
Plus, anything inside the bubble retains its momentum. That might actually be useful, especially with increased computational power, sure we might got similar problem to Star trek version but its a sphere shaped and not accurate teleportation.
In theory, I could now pull off a "Gate of Babylon" style teleportation system, warping bullets traveling at 30% the speed of light from giant gun barrels somewhere else.
…Not sure if anyone who isn't a nerd would get that, but it's an FGO + Halo reference.
Speaking of which, I do want to build a MAC cannon someday, but that's for later.
For now, I'm setting the sphere size to 15 meters in diameter—that's big enough to transport most tanks.
Still, I should explain how the system scales up for larger objects.
It works through overlapping—essentially, layering teleportation bubbles within the sphere itself. For example, if I wanted to teleport a ship that's four times the length, width, or height of the sphere, the Chronosphere would need to overlap four times. The total teleportation time scales with computational efficiency.
Overlapping is actually pretty easy—it only takes a few microseconds at most.
The reason my Chrono-series buildings take so much longer to construct using this method is because I'm building inside those overlaps.
But if it's just an empty transfer, then the time cost is minimal. With a 15-meter sphere, I can transport a lot of things efficiently.
Actually, I should test something.
I still don't fully understand how Kansen physics work, especially with how our rigging and hull structures seem to exist inside our bodies.
Technically, we still count as humanoid, even though we're much bigger on the inside.
Time to see how that interacts with Chrono-based teleportation.
Test One: Myself, without rigging.
It… works? Just like that?
I blink rapidly, expecting complications, but there are none. No side effects? No issues at all?
Alright then.
Test Two: Myself, with rigging.
Charge time remains the same—as long as the rigging isn't larger than the bubble. Most of the time, only a few Kansen and Tank Girls might run into that problem.
And even then, it just adds a few microseconds to the Chrono Bubble's charge time.
Next test: Full hull teleportation.
Takes a few more microseconds charge time to adjust the bubble to be large enough for Full mini sub size. Good thing these Chrono Bubbles form inside the structure, not at the destination—so the charge-up time is practically negligible.
Unless we were in Stellaris—then, yeah, teleporting would be a nightmare with that much time wasted. Although If we were in Stellaris, I'd be having the time of my life reverse-engineering all the broken tech in that universe, Reality editor? Mine! Cosmic Storm generator? Mine! And even then I hoping I'm get put in Gigastructural engineering mod as I really wanna get Blokkat tech.
Anyway… teleportation seems completely viable.
But that raises a question: Why isn't it safe for humans to teleport?
Back in Yuri's Revenge, infantry couldn't be chrono-shifted. Why? Let's find out.
Test: Group of GIs. Chrono Bubble activated. Results: Death by impact. Cause? Air pressure differences between the two locations.
Damn. So that's why.
What about armored units?
I place down my Knight power armor—this is what really matters for me anyway.
Test: power armor unit. Results: survive, minor impact damage from wind displacement.
So power armor CAN withstand chrono-shifting. That's good to know.
Honestly, this is turning out way easier than I expected.
The real gimmick is the sphere itself, which technically counts as a medium-sized building.
I mean, it's only four stories tall with a computer attached.
Actually… I could install reactors inside it. Yeah, that would work.
Reactors plus self-contained Iron Curtain devices…
Would it be costly?
Oh, definitely.
But I'm going to have infinite resources anyway, so… who cares?
Future me, probably. But that's future me's problem. If I really need to, I can always reverse-engineer my own designs.
It's not like I'm going to run into an enemy that can completely nullify all my technological advancements… at least not in this timeline.
Now, I do feel bad for my future self when we eventually start blind-hopping across the multiverse, as I feel like there so many thing that can somehow negate most of technologies stuff.
Anyway, back to the topic at hand. The building is now about the size of a large house, four floors tall…
So, 30 meters in length, 15 meters in height, and 25 meters in width.
I think I need to classify it as a superweapon—I mean, it's one of the more broken technologies.
I hit 'Generate' on the designer app.
[Abyssal Chronosphere]
Cost: $10,000 x 10 (Wargirl)
Power: 0 - (Chronoshift amount × (distance (in kilometers) × 10))
Hitpoints: 5000 + fixed 20000/s (Iron Curtain)
Prerequisite: MCV + Research boxes
Purpose: Teleport
Armor Class: Heavy Structure
Weapons: -
Range: -
Additional Information: Cannot be captured.
SUPPORT SUPERWEAPON: Chronoshift
Cost: - Recharge Time: 0:00 Requires Power: Yes Affects Players: Team
Chronoshift allows you to teleport up to 9 vehicles on a 3x3 field of cells to any position on the battlefield.
Huh. Now that I think about it, the ability is really similar to the Allies' Chronosphere. It even has the same range… just with almost no recharge time.
To be fair, the cooldown in the original version exists for game balance reasons. But this? This is lore-accurate, so I don't think Allies have those cooldown either.
Which means… I now have the ability to teleport instantly with no delay.
That's completely busted.
Wait—what if I cycle the Iron Curtain effect alongside teleportation?
It should be easy enough to tweak the settings. I adjust some parameters on the Iron Curtain module and hit 'Update.'
[Abyssal Chronosphere]
Cost: $10,000 x 10 (Wargirl)
Power: 0 - ((Chronoshift amount x 10) x (distance (in kilometers) x10))
Hitpoints: 5000 + fixed 20000/s (Iron Curtain)
Prerequisite: MCV + Research boxes
Purpose: Teleport
Armor Class: Heavy Structure
Weapons: -
Range: -
Additional Information: Cannot be captured.
SUPPORT SUPERWEAPON: Chronoshift
Cost: - Recharge Time: 0:00 Requires Power: Yes Affects Players: Team
Chronoshift allows you to teleport up to 9 vehicles on a 3x3 field of cells to any position on the battlefield.
SUPPORT SUPERWEAPON: Invulnerability Chronoshift
Cost: - Recharge Time: 0:00 Requires Power: Yes Affects Players: Team
Chronoshift allows you to teleport up to 9 vehicles on a 3x3 field of cells to any position on the battlefield, All mechanical units and buildings affected by Invulnerability Chronoshift will become invulnerable for 40 minutes.
"Now that's perfect," I mutter, leaning back in satisfaction.
But… I feel like I forgot something about Chronoshift. Some kind of buff?
Ehh, if it were important, I'd remember.
(Author's Note: The newer-generation Chronosphere comes with the Chronoboost support power, which increases the movement speed of most mechanical units. Aqua doesn't have it yet because she's using blueprints from the WW2-era Chronosphere, not the modern one currently in development.)
I direct my nanoswarms to start constructing one of these underground. And just like that… we officially have teleportation.
Satisfied, I glance back up at the war game match that Amy and Orion are playing.
Huh. I guess I'll have to wait a bit. I shift my tail over and rest my chin on it like a pillow—it's large and fluffy enough to do that anyway.
Wave 3 countdown reach 1 minutes left.
Amy seems to be expanding, covering a lot of ground, but Orion has nearly completed her base setup.
A mass of infantry is heading toward Orion's base right now—six Knights, two Suppressors…
Is that even enough? Let's see what the counter play is first though…
Tesla Cruisers and Rhino Tanks… along with a swarm of Conscripts.
Oh, and now I see another squad of 20 Rocketeers flying toward Orion's base from the south.
A cliff blocks their direct path—classic flanking maneuver.
Now I understand why Orion is spamming Conscripts. It's a wave tactic to close the gap so that the Tesla Cruisers can get into range.
Not that Amy can't just focus-fire them down.
Yep, that takes care of the Tesla Cruisers and Rhino Tanks.
The Knights are doing insane damage—with all six of them firing in unison, they can wipe out a few tanks in just a dozen shots, it still lot of shots but their fire rate is fast enough to do that in few seconds with focus fire.
And with the Suppressors there, all damage they take gets converted into healing, at least to thing Suppressors hit first.
Wait—one of the Suppressors just died… to a Terror Drone?!
Oh, right. I forgot the Soviets still have their one-shot killing machines. That one Terror Drone nearly wiped out the entire squad.
Not that it matters.
They were just a distraction.
The Rocketeers have bypassed the frontlines, circling around to the back of the base.
Now they're hitting the War Factory and infantry.
And there's no Flak Cannons or Anti air.
That's a total misplay by Orion.
I mean, I did see a few Flak Turrets along the South cliff, but the Rocketeers can just fly around them.
And then—a hail of artillery shells rains down from above!
I spot a Zephyrobot acting as beacon right in the middle of Orion's base.
The Barracks have been hit. The Refinery's taken damage.
"Wave 3 incoming!" The match's timer runs out just as the next Soviet wave arrives.
A massive Soviet fleet.
Seawolves, a ton of transport ships, and escort submarines.
Kirovs.
And Wolfhounds, too.
Huh. Yeah, I can't wait to see them in action soon. I mean, I've seen Kirovs before, but not Soviet helicopters.
Speaking of helicopters…
Do I need to make one for my human soldiers?
I suppose I could give them a scaled-down version of my dropship design. Just this time, there won't be any Union Cores or Wisdom Cubes involved.
Although… if I awaken her, will she still be Hammerhead's sister? Or do they develop unique personalities based on their own feats and records?
Anyway. The match soon ends.
Amy couldn't scale fast enough to deal with the incoming air assault—not to mention another MCV.
"How are you even supposed to win that?" Amy mutters at the end of the game.
Orion smirks. "Git good and micro. Though, Knight units are cheating, by the way. I was literally down by 3,000 resources just trying to figure out a counter. Good thing they're so expensive that you can't spam them early game. And even then, if you miss the early-game gem deposits, you won't be able to mass-produce them mid-game."
I pat Amy on the head to calm her down. "There, there," I say, ruffling her hair.
"Anyway, we have teleportation now."
Amy blinks. "Ahh, so what's our first target, Master?" Helena asks as I look at her as she is behind Amy, her tail gently sway like she got something interesting in mind.
"We can't teleport just yet," I answer. "I still need to set up landing and loading sites—it's much more efficient that way then just deposit them to random area."
I glance back at Amy. "Alright, let's go then?" I ask.
She nods. "Very well, Aqua-chan. Can I request a mission soon?"
"Yeah, sure. I'm planning a campaign across Africa soon."
Amy pumps her fist slightly in excitement.
"Although," I add, "you're stuck with training the Japanese soldiers for now. Unless you want me to just pick a random combat model to replace you?"
She shakes her head. "I can train them, don't worry," she says confidently.
As we walk out of the cafeteria, I turn to Helena.
"Anyway, Helena, help me come up with a pre-teleportation system. I'm going to contact the others to start building Chronospheres at every base."
First up—Terra.
She's at the main base, so she's the first one I'm going to contact.