Chapter 2: lore
On a day forever marked in history, The Sundering shattered reality itself. Without warning, the very fabric of time and space twisted, tearing the human world apart. From this chaos, another realm emerged—Vyrath—a world of ancient magic and powerful civilizations. In an instant, Earth was no longer alone, and humanity stood face to face with the six great races: Beast-kin, Vampires, Demons, Elves, Dwarves, and Dragons.
The beings of Vyrath were as shocked as humanity, but fear and misunderstanding soon turned to war. The humans, armed with their advanced technology, clashed against races wielding magic and supernatural strength. Tanks crumbled before enchanted steel, bullets turned to embers against arcane barriers, and entire cities fell to dragonfire. For a decade, the world was consumed in fire and blood. The continents themselves reshaped under the force of the conflict—rivers changed course, mountains rose from the devastation, and civilizations crumbled into dust. By the time a truce was finally reached, Earth had been utterly transformed, reverting to a medieval state where kingdoms ruled once more.
Humanity, once the dominant force on Earth, had paid the steepest price. Their population had been reduced to a mere 5%, and their once-great cities lay in ruin. But amidst their losses, a new gift was bestowed upon them—magic. Through exposure to Vyrath's energies, humans began to wield the very power their enemies had used against them.
Yet peace was short-lived. Only a month after the truce, a new revelation emerged. The war had not merely merged two worlds—it had also revealed an entirely new one. This unknown land, still called Vyrath, defied all logic. It was a world the size of Jupiter yet bore the same gravity and seasons as Earth. What awaited in this vast land remained unknown, but one truth became apparent—technology did not function there. Guns would not fire, engines would not turn, and machines lay dead and useless.
With no other choice, all races abandoned the remnants of modern warfare and returned to the old ways—swords, armor, and warcraft, but this time infused with magic. As the kingdoms of the six great races—and what remained of humanity—set their sights on this new world, the Age of Magic and Steel began.
================================================================================kindoms-1. Drakoria (Kingdom of Dragons)Capital: EmberholdMonarch: High King Vaelgor the EverflameRoyal Family:Crown Prince Aldryx Vaelgor (Eldest son, a master of fire and flight)Princess Sylvara Vaelgor (Youngest daughter, a rare dragon who wields void magic)
A mighty kingdom ruled by the ancient dragons, Drakoria is a land of towering volcanoes, golden hoards, and legendary warriors. The royal family, descendants of the First Flame, possesses unique elemental affinities, making them nearly godlike in battle.
2. Stonehold (Kingdom of Dwarves)Capital: IrondeepMonarch: King Hrothgar Ironfist IIIRoyal Family:Prince Thrain Ironfist (Eldest son, a master blacksmith and warrior)Princess Helga Ironfist (Second-born, known for her tactical brilliance)
Deep within the mountains, the dwarves built the mighty fortresses of Stonehold, crafting the finest weapons and armor in the world. Their kingdom thrives on mining, blacksmithing, and runic magic.
3. Sylvalis (Kingdom of Elves)Capital: SilvergladeMonarch: Queen Elyndra MoonveilRoyal Family:Crown Princess Aelith Moonveil (Eldest daughter, a prodigy in spirit magic)Prince Vaerion Moonveil (Second-born, skilled in swordplay and illusions)
The elves, beings of grace and wisdom, rule over the enchanted forests of Sylvalis. Their kingdom is a place of beauty and ancient magic, untouched by time. The royal family descends from the Celestial Lineage, granting them extraordinary magical prowess.
4. Noctara (Kingdom of Vampires)Capital: DuskholmMonarch: King Vlad tempestRoyal Family:Crown Prince Damian Morvath (A charismatic but ruthless strategist)Princess Lilith Morvath (Second-born, rumored to have control over forbidden blood magic)
Hidden beneath a sky of eternal twilight, the vampires rule Noctara, a kingdom of gothic castles, shadowed streets, and immortal nobility. King Vladis is an ancient, calculating ruler, ensuring the survival of his people through diplomacy and war alike.
5. Nethermoor (Kingdom of Demons)Capital: BlackspireMonarch: Demon Lord Naamah The Scarlet TemptressRoyal Family:Crown Princess Seraphis Malphas (Eldest daughter, a warlord wielding abyssal flames)Prince Orzar Malphas (Second-born, a cunning tactician with shadow manipulation)
A kingdom of chaos, ambition, and raw power, Nethermoor is home to the demon clans, who thrive on strength and conflict. Their capital, Blackspire, is a fortress of dark stone and fire, where only the strong may rule.
6. Valgard (Kingdom of Humans)Capital: New AvalonMonarch: King Roderic Lancaster IIRoyal Family:Crown Prince Alistair Lancaster (A noble warrior seeking to reclaim humanity's lost glory)Princess Genevieve Lancaster (Second-born, a gifted healer and scholar of magic)
The humans, once rulers of Earth, were left with only 5% of their former numbers. With their cities lost and their technology useless, they forged a new kingdom—Valgard, a fortress-city built upon the ruins of their fallen world.
7. Fangshire (Kingdom of Beast-Kin)Capital: WildhavenMonarch: High Chief Kaelar WildfangRoyal Family:Crown Prince Fenrir Wildfang (A powerful warrior and leader of the Wolf Clans)Princess Nyx Wildfang (A cunning panther-kin rogue and master of the hunt)
The beast-kin, a diverse race of warriors, hunters, and shamanic mystics, formed Fangshire—a kingdom united under the law of the strongest pack. High Chief Kaelar rules not through bloodline alone but by earning his place as the strongest.=======================================================================================================================================================
elements-
Common Elements
These are the most basic and widely understood elements. Most magical practitioners start with these elements.
Fire
Properties: Heat, combustion, and light.
Uses: Attacking, warming, lighting, and manipulating energy.
Description: Fire is a basic element, harnessed by many for its destructive power and utility. It is the element of change, destruction, and purification. Fire magic can be used for offense, defensive barriers, and various practical uses like heating or lighting.
Water
Properties: Fluidity, adaptability, and healing.
Uses: Manipulating liquids, healing, creating barriers, and controlling the weather.
Description: Water is known for its versatility and adaptability. It can take the shape of any container, and its magic can be used to soothe, heal, or subdue enemies. Water can also manipulate rain, ice, and steam for both offense and defense.
Earth
Properties: Stability, growth, and strength.
Uses: Manipulating soil, stones, and minerals; creating barriers and structures.
Description: Earth magic is grounded in the very nature of the world. It is the element of endurance, growth, and protection. Earth practitioners can shape the land, create walls of stone, or summon the power of nature to trap or attack their enemies.
Wind
Properties: Movement, freedom, and speed.
Uses: Creating gusts, controlling air currents, flying, and sound manipulation.
Description: Wind is the element of speed and freedom. It can be used for flight, increasing movement speed, and creating powerful gusts to attack or manipulate the environment. Wind also aids in creating sonic blasts and stealth attacks.
Uncommon Elements
These elements are slightly more advanced and require a deeper understanding of magic. They are more specialized and often linked to particular regions or magical practices.
Lightning
Properties: Electricity, speed, and disruption.
Uses: Electromagnetic attacks, stunning opponents, and enhancing speed.
Description: Lightning is a fast and powerful element, often linked to destructive energy. It can shock enemies, disrupt electronic devices, or enhance one's speed by harnessing electricity. Lightning magic is known for its unpredictability and devastating strikes.
Smoke
Properties: Obscurity, stealth, and deception.
Uses: Creating smoke screens, obscuring vision, and influencing air flow.
Description: Smoke magic manipulates the air to create thick clouds of vapor, hiding the user or creating confusion in battle. It is often used in stealth tactics, disorienting enemies, and escaping dangerous situations.
Sand
Properties: Grainy texture, flow, and suffocation.
Uses: Sandstorms, shaping terrain, and immobilizing foes.
Description: Sand is a versatile element, capable of being used both as an offensive and defensive tool. By controlling the fine particles of sand, users can create sandstorms, shape terrain, and trap enemies in shifting dunes.
Crystal
Properties: Hardness, light reflection, and focus.
Uses: Creating crystal constructs, enhancing magic, and manipulating light.
Description: Crystal magic harnesses the power of solidified minerals, often used to form hard, defensive structures or to focus magical energy. It is also tied to light manipulation, refracting and reflecting energy in destructive or defensive ways.
Rare Elements
Rare elements are difficult to control and often require specific conditions or innate talent to wield effectively. They are powerful but not easily mastered.
Magma
Properties: Extreme heat, molten rock, and destruction.
Uses: Creating lava streams, volcanic eruptions, and melting solid objects.
Description: Magma is a rare and destructive element, able to summon molten rock and create massive eruptions of lava. It is a dangerous element that requires great control to prevent harm to the user.
Snow
Properties: Cold, frost, and preservation.
Uses: Freezing objects, creating blizzards, and controlling temperature.
Description: Snow magic allows the user to control cold temperatures and summon snowstorms. It can freeze enemies, preserve objects, and create frigid environments to disorient opponents or protect certain areas.
Acid
Properties: Corrosive, destructive, and painful.
Uses: Corroding materials, weakening defenses, and creating harmful clouds.
Description: Acid magic is used for eroding both physical matter and magical constructs. It is a powerful offensive element that can cause continuous harm by dissolving barriers, armor, and even flesh over time.
Scorch
Properties: Intense heat, burning, and searing.
Uses: High-temperature attacks, searing flesh, and creating firestorms.
Description: Scorch magic focuses on searing and burning with extreme heat, capable of causing intense damage over a short period. Unlike normal fire magic, Scorch can penetrate defensive layers more easily and burn with precision.
Epic Elements
Epic elements are tied to specific lineages or bloodlines, offering significant destructive or manipulative power. They are revered and feared by many.
Magnet
Properties: Magnetic forces, attraction, and repulsion.
Uses: Manipulating metal objects, creating magnetic fields, and disrupting technology.
Description: Magnetism is the manipulation of magnetic fields, able to attract or repel metal and other charged objects. This element is often used to disrupt mechanical devices or to control objects in the environment by shifting magnetic forces.
Shadow
Properties: Darkness, concealment, and manipulation.
Uses: Creating darkness, blending with shadows, and attacking through shadows.
Description: Shadow magic manipulates the absence of light, allowing the practitioner to hide within shadows, attack from darkness, or even create constructs of pure shadow. It is often tied to stealth, assassination, and deception.
Boil
Properties: Heat, steam, and high-pressure.
Uses: Creating scalding steam, melting materials, and high-pressure blasts.
Description: Boil magic controls steam and the high-pressure conditions needed to turn water into vapor. It can cause scalding damage, create dense fogs, and manipulate extreme temperatures in confined spaces.
Light
Properties: Radiance, clarity, and purification.
Uses: Illuminating areas, healing, and blinding enemies.
Description: Light magic is the opposite of Shadow, used to purify darkness, heal wounds, and blind or dazzle foes. It is often associated with positive energy and is used in conjunction with holy magic.
Metal
Properties: Strength, durability, and malleability.
Uses: Shaping metal, creating weapons, and reinforcing structures.
Description: Metal magic is the ability to control metals in their various forms. It allows the practitioner to manipulate alloys, forge weapons, and create defensive barriers that are nearly impervious to conventional attacks.
Ice
Properties: Cold, preservation, and sharpness.
Uses: Freezing enemies, creating barriers, and forming ice weapons.
Description: Ice magic focuses on freezing water into solid form, creating barriers, and crafting weapons from the purest ice. It is also used in freezing enemy movements, slowing them down, or creating hazardous terrain.
Legendary Elements
Legendary elements are incredibly rare and associated with ancient and powerful forces. Those who control these elements have the potential to alter the course of history.
Space
Properties: Manipulation of space, teleportation, and dimensional travel.
Uses: Altering distances, warping space, and traveling between worlds.
Description: Space magic allows the user to manipulate the fabric of space itself, making distances irrelevant or warping reality. It is tied to teleportation, inter-dimensional travel, and shifting the very geometry of the world.
Darkness
Properties: Shadow, absence of light, and fear.
Uses: Summoning creatures of the dark, manipulating emotions, and creating illusions.
Description: Darkness magic feeds on the absence of light and harnesses it to create dread, confusion, and despair. It can summon creatures of the void, bend the minds of those who are exposed to it, or cloak the world in endless night.
Wood
Properties: Growth, nature, and vitality.
Uses: Summoning plants, controlling forests, and healing.
Description: Wood magic is tied to the forces of nature, enabling the practitioner to manipulate plant life. It can summon vines, control the growth of trees, and heal the land. It is a powerful force that connects the user to the natural world.
Blood
Properties: Life force, manipulation of essence, and cursebinding.
Uses: Controlling blood, draining life force, and cursing others.
Description: Blood magic allows the user to control life force through the manipulation of blood. It can be used for healing, enhancing one's own vitality, or cursing others by draining their strength. It is a dangerous magic that requires careful control to avoid harming the practitioner.
Combustion
Properties: Explosions, fire, and kinetic force.
Uses: Creating explosions, controlling fiery blasts, and manipulating shockwaves.
Description: Combustion magic is about controlling explosions and the powerful forces of energy release. It can be used for devastating attacks that shake the ground and destroy everything in their path, manipulating both fire and kinetic energy.
Mythic Elements
Mythic elements are the rarest and most dangerous forces in existence, granting immense power and posing great risks.
Time
Properties: Temporal manipulation, time travel, and aging.
Uses: Slowing, speeding up, or reversing time, predicting the future, and altering history.
Description: Time magic allows the manipulation of time itself, whether by speeding it up, slowing it down, or even reversing its flow. This element grants the practitioner great control over the passage of time, but it is often dangerous, as it can lead to paradoxes or cause irreversible changes to reality.
Shockwave
Properties: Vibrations, impact, and force.
Uses: Creating shockwaves, controlling pressure, and causing seismic effects.
Description: Shockwave magic creates powerful waves of energy that ripple through the air, disrupting enemies and the environment. These waves can cause buildings to collapse, create shock impacts, and disrupt the flow of magic in an area.
Destruction
Properties: Annihilation, decay, and chaos.
Uses: Causing destruction, breaking apart objects, and unraveling reality.
Description: Destruction is the ultimate force of annihilation, breaking down everything in its path. It is often used to disintegrate matter, cause chaos, and dismantle the world around the user. It is a dangerous force that demands great control.
Creation
Properties: Formation, growth, and manifestation.
Uses: Building, shaping new life, and creating things from nothing.
Description: Creation focuses on bringing new things into existence. Unlike Destruction, Creation is about building and forming rather than tearing down. However, creating something can result in unintended consequences, and the user must be careful not to create something that cannot be controlled.
Energy
Properties: Raw energy, elemental forces, and enhancement.
Uses: Channeling energy for attacks, defense, and augmenting physical abilities.
Description: Energy manipulation allows the user to harness raw, elemental energy and channel it into powerful attacks, create defensive barriers, or enhance physical abilities. The raw nature of this magic makes it unpredictable, and excessive use can burn out the user's own energy reserves.
Celestial
Properties: Power from stars, moon, and cosmic forces.
Uses: Calling down celestial bodies, manipulating cosmic forces, and divine smiting.
Description: Celestial magic taps into the energy of the stars and heavens themselves. Practitioners of Celestial magic can summon meteors, control lunar phases, or wield divine power to smite their enemies. It is powerful but can attract the attention of ancient cosmic entities.
Forbidden Elements
The forbidden elements are powerful and dangerous forces that have been outlawed or are too perilous to be used freely. Only those who dare to harness their power can truly understand their potential.
Unholy
Properties: Profane, cursed, and corrupting.
Uses: Summoning dark entities, manipulating life and death, and defiling life force.
Description: Unholy magic draws on the profane forces of death and corruption. It is used to raise the dead, curse others, and corrupt living beings. While powerful, Unholy magic often comes at a steep price, as it is tied to dark rituals and forbidden practices.
Blood
Properties: Life essence, manipulation, and curse binding.
Uses: Controlling the life force of others, blood sacrifices, and manipulating blood to create weapons or curses.
Description: Blood magic taps into the core of life itself, using the blood of living beings for various purposes. It can be used to control the will of others, drain life force, or even bind powerful curses. Blood magic is often seen as taboo, as it is tied to sacrifices and manipulation of life itself.
Soul
Properties: Spiritual essence, manipulation of consciousness, and immortality.
Uses: Soul transfer, soul manipulation, and immortality.
Description: Soul magic is among the darkest and most forbidden forms of magic. It allows the practitioner to manipulate the very essence of life—souls. This includes soul-stealing, transferring, and even altering the very nature of a soul, such as binding it to objects or altering one's fate. It can also be used to achieve immortality, but at a terrible price.
Chaos
Properties: Anarchy, randomization, and distortion of reality.
Uses: Causing random, unpredictable effects, distorting space and time, and creating instability.
Description: Chaos magic is an uncontrollable force that can warp the very fabric of reality. It is a force of pure unpredictability and can cause anything from random explosions to complete reality distortions. Those who practice Chaos magic risk losing control, leading to catastrophic consequences for themselves and the world.
Necrosis
Properties: Decay, death, and entropy.
Uses: Accelerating decay, controlling death, and spreading disease.
Description: Necrosis magic deals with the forces of death and decay, corrupting the life around it. It can cause living beings to wither, spreading disease or decay at an accelerated rate. It is heavily linked with the undead and the forces of entropy, slowly eroding life and everything in its path.
Void
Properties: Complete emptiness, nothingness, and destruction.
Uses: Creating voids that suck in matter, energy, and life.
Description: Void magic is the manipulation of nothingness, a force so complete that it can erase existence itself. Anything caught within a void is consumed, vanishing into the empty abyss where no matter or energy can escape. This element represents the absolute destruction of all things.
Forbidden Light
Properties: Overpowering purity, absolute righteousness, and divine wrath.
Uses: Purging all that is "unworthy," bringing divine retribution, and erasing evil.
Description: Forbidden Light is a form of light magic that goes beyond ordinary purification. It is so pure that it can erase entire civilizations or extinguish beings entirely, even those with a "pure" essence, in its blind zeal to "purify" all. This element is feared for its totalitarian nature, often associated with divine wrath and irreversible destruction.
Corruption
Properties: Contamination, decay of the soul, and moral degradation.
Uses: Corrupting minds, spreading despair, and slowly turning beings into monsters.
Description: Corruption magic is a forbidden force that warps the essence of living things, slowly deteriorating their moral and physical state. Those affected by Corruption may turn into monstrous creatures, lose their sanity, or be twisted into something unrecognizable. It spreads through communities, bringing ruin and despair.
Dream
Properties: Illusion, manipulation of consciousness, and mental control.
Uses: Entering dreams, manipulating thoughts, and controlling minds.
Description: Dream magic allows the practitioner to enter and manipulate the dreams of others, creating vivid illusions or forcing visions upon them. It is a highly dangerous form of magic, as it can blur the line between reality and illusion, potentially driving victims mad or causing them to lose their sense of self.
Plague
Properties: Disease, pestilence, and contamination.
Uses: Spreading diseases, weakening enemies, and creating pestilence.
Description: Plague magic is used to conjure disease and spread pestilence. It can infect entire regions with illness or cause weakening symptoms in individuals, draining their vitality. It is highly destructive and difficult to control, often resulting in widespread suffering and death.
Nightmare
Properties: Fear, illusion, and mental domination.
Uses: Creating illusions that cause physical and mental pain, inducing nightmares, and controlling dreams.
Description: Nightmare is the ability to enter and manipulate the dreams of others, causing them to experience horrors so vivid that they can feel real. This element feeds on fear and can break down a person's sanity, turning their dreams into their worst nightmares. It allows the user to control, influence, and torment others through their own minds, but the consequences are severe: prolonged use of Nightmare magic can result in the user becoming trapped in a cycle of nightmares themselves, losing their grip on reality.