When the plot-skips players into the game world

Chapter 440 Enchantment Card: Charm of Radiance (3rd Update, 10,000 words)



The effect in the game is that red and yellow name monsters become green names, and any enemy that has already developed hatred toward oneself will have their hatred immediately reset to zero and will keep resetting during the duration, while also increasing evasion by 15%. However, in reality, it should be similar to Emma's "Scent Charm Art." The effect is already so powerful that it needs no explanation—Bishop Mathers has already personally demonstrated its effects to Aiwass. But since it's an enchantment effect, just like the Blade of Shadows, the duration is very short, and a card can normally be used only once a day. It can't be used as freely as Emma does. As for the latter, it's the Crimson Long Whip that extends from the wrists of both hands of the Succubus—more like a tentacle than a whip, as it is tactile. In fact, it is considered a special weapon of the Succubus, equivalent to the Penalty Demon's Thunder Javelin or the Night Fiend's wings. This whip has two main effects—each of its attacks includes a charm check, and if the target cannot be charmed, it switches to continuous lifedrain, drawing from the target's physical and life force. It can also be used to attack one's own teammates or targets that have already been charmed, inflicting intense pain with a fierce curse while inducing a special berserk state. This is a rather strong buff. In the game, it charms teammates causing them to be unable to cast spells, steadily lose health, and reduces their defense by 20% while increasing their attack power, attack speed, and movement speed by 20%. And it can stack up to three times! By the third layer, the percentage of health loss becomes terrifying; one can see their health depleting at a noticeable speed. They become as fragile as paper, but their attacks become as fierce as a mad dog's. Of course, there are cards with greater returns than this one. But more important than the numbers is the fun factor... The most amusing aspect of it is that it can charm one's own teammates! Players call it "You've been empowered, go for it!" Once hit by the whip two or three times, they turn into a meteor—blasting directly into the enemy formation, sacrificing their life to cause tremendous damage. Because the buff effect is so outrageous, each time a Spell Card generates this Equipment Card, it can only enhance a teammate three times. Its drawback is that the buff and charm states are bound together; if the charm state is removed with skills, the buff also vanishes; and in-game, one can't tell a charmed teammate "don't rush in, wait until I fully buff you." Once teammates are charmed, they will attack the closest enemy like an out-of-control AI; if the enemy starts dragging it out, the Great Sin Scholar has to chase after their teammate like a grandma feeding her grandchild, which makes it less useful in PVP. In PVE dungeons, however, this can be used to stack three layers of berserk on melee damage dealers at the right moment to greedily hit and run up damage meters before letting the Priest clear the control before new mechanics arrive. Aiwass was the one responsible for clearing control previously. An Extraordinary Weapon that can enchant enemies, lifedrain from them, and strengthen teammates... Aiwass really shouldn't hesitate. But the problem is, it's not just that Aiwass doesn't know how to use a whip—none of the people he knows can use a whip either. Another problem is, having seen the Guardian in an almost miserable state, like a wild beast... Aiwass really doesn't want to give it to his teammates. In the game, teammates are merely bleeding and decreasing in defense. But in reality, it truly robs the Guardian of their rationality, turning them into a pain-stricken, mad beast. At this moment, even bathed in blood and body torn to shreds, it's unknown how long it will take to recover, even with Illumination Art. And if it can't be used on humans with flesh and blood, can it be used on the Great Sin Beasts that can revive? Aiwass doesn't think so either. It's not dignified enough. It's not proper. Wielding a whip to fiercely lash one's own summoned creatures and teammates, making them lose their sanity and rage—it feels like something a villain would do. The "Crimson Poison Widow" is truly a poisonous whip, with a description that reads "causes intense pain with a fierce curse." So, in the end, Aiwass chose [Enchantment Card: Charm of Radiance]. Although Aiwass feels that, with his ability to deal with people, he probably won't need this ability much. But you never know when it might come in handy... Thus, Aiwass infused Mana, while loudly praising: "I beseech Eternal Self, the God of unity, the God of rebirth in death, the God of Enduring Obscurity—" An offensive odor, like the vomit of a drunk, emanated from the card and spread around. Aiwass's left hand again gripped the Ritual Dagger suspended before his chest, letting blood drip onto the card. —The next moment, the divine [Strength] card's face gradually dissolved, turning into [Lust]. The blood Aiwass dropped was like divine wine. The goddess who tames lions got drunk, collapsing onto the red lion, all the while holding the Holy Grail aloft. The lion too bathed in blood, growing fiercer. Just as when Aiwass sealed the Penalty Demon before—his inner Mana was crazily drawn out until all the Dark Attribute Mana within Aiwass was completely drained. This even made Aiwass worry that the result might not be "Charm of Radiance" anymore. And at that moment, the spreading scent of alcohol thickened. The Succubus, trapped by countless Shadow Hands in its cage, slowly "collapsed."

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