Chapter 236 The Messenger, Diviner, and Lamp Keeper_2
The occupation task is to deliver letters, with rewards of Spiritual Points, plus special Messenger Coins.
The more difficult the destination of the delivery, the greater the reward.
This occupation is also a legendary Lamp Phase occupation, a legitimate junior profession of the Natural Disaster Messenger and the Grand Reporter.
In Shell Country's Weather Bureau and the White Dove Newspaper, messengers are the most common and most competitive profession.
Additionally, within the White Dove Newspaper, there is the special occupation of photographer, which can use cameras to capture ghostly bodies and immobilize others.
However, this occupation is impossible to obtain without joining the White Dove Newspaper.
Second, the diviner, a Third-tier Lamp Script Phase occupation, obtains moderate Lamp Script Phase understanding, increased inspiration, and an overall boost in inspiration.
The occupation comes with a simple 'Tarot' divination method, and beyond that, one can also learn pendulum, astrology, numerology, etc.
In combat, diviners can create many special spells that apply BUFFs, and some intellectually gifted diviners can, at the third order, cast powerful Meteorite Skills.
The occupation task is divination, with a major divination once a week; based on the subject and result of the divination, this occupation will receive special 'Divination Inspiration,' which can be used to strengthen skills and release Lamp Solutions.
The upper legendary Lamp Script Phase occupation for this profession is the Master Astrologer.
Third, the Third-tier Lamp Balance Phase occupation, Lamp Keeper, can obtain moderate Lamp Balance Phase understanding.
This occupation will gain a very special 'Lighting Skill,' as well as night vision, and strong resistance to darkness.
This skill can strengthen the light sources within fifty meters, evolving them into a powerful 'Holy Light.'
Within the range of the light, all hostile creatures will receive a weakness BUFF, and the light will also cause terrifying true damage to all creatures of darkness.
At the same time, one will also gain the 'Overturned Day and Night,' meaning that daytime activity decreases, nighttime excitement increases, and one will receive a special BUFF that enhances all attributes.
Usually, the old men at every island's lighthouse are often of this occupation.
The occupation task is to keep the lamp lit, simply put, to light a lamp in dangerous areas and ensure that the lamp does not go out before dawn.
The more dangerous the area, the larger the reward, and when enough rewards are accumulated, one will also receive extra 'Light's Inspiration,' which can enhance the learning speed of Skill Cards.
The upper legendary Lamp Balance Phase occupation for this profession is the Lighthouse Keeper.
Besides that, there are the Arsonist of Lamp Shadow Phase, the Ascetic of Lamp Ice Phase...
However, these Lamp Phase occupations are difficult to develop without joining a Transcendent organization, even if one successfully obtains them.
Messenger, diviner, lamp keeper... Chen Qi silently moved his finger to various locations on this sea chart.
These three Lamp Phase occupations all have a chance of being obtained without joining a Transcendent organization.
If one aims to become a messenger, the best way is through abduction and robbery; as long as one can kidnap someone from the Weather Bureau or the White Dove Newspaper and get an Occupation Card, it's not too difficult.
For instance, Pelu from the White Dove Newspaper is the best kidnapping target.
As for the diviner, this occupation relies on the Bookship wandering at the border between the Witch Sea and the Sea of Books.
The Bookship comes from the White Tower Federation and is an exploration vessel that the White Tower Federation sent into the Witch Sea.
As long as one is willing to become a spy for Shell Country, agrees to help the White Tower Federation collect information on Shell Country's naval bases and the Land of Trial, and gets a diviner's Occupation Card, the difficulty is also not high.
Obtaining the Lamp Keeper relies on the keepers atop the lighthouses.
Mad third-order Transcendents drop certain special materials upon death.
Although these materials can lead to a slight aberration in the Occupation Card, they are the best materials for making Third-rank Occupation Cards!
Chen Qi's finger rested on the sea territory managed by the Sea God Pirate Group.
During the battle between the Blood Blade Pirate Group and the Black Whale Group, the Sea God Pirate Group secretly visited various seas and took down many islands.
And according to the information he had, there was a very high probability that the lighthouse keepers on these Sea God Pirate Group's islands were mad third-order Lamp Phase Transcendents!
That is to say, as long as one can defeat a mad Lamp Keeper and hand over this Lamp Keeper's materials to a card maker, he could obtain a Lamp Keeper's Lamp Phase Occupation Card.
Well, which one to choose... Chen Qi found himself deep in thought for a moment.
At this moment, Fen stealthily asked:
"What are you thinking about?"
Chen Qi answered with great difficulty:
"I'm pondering my path to the third order of my Lamp Phase—"
If it's a messenger, to grow, he needs a large number of movement technique Skill Cards, and best of all, a flying mount like the reporters of the White Dove Newspaper.
However, as a trade-off for escape capabilities, his combat ability would be significantly weakened.
If it's a diviner, he must constantly curry favor with the White Tower Federation to become a top-notch spy and get subsequent Book Phase Skill Cards.
But the White Tower Federation's exploration ships are not to be taken lightly, rather, they are an extremely dangerous organization.
Their legendary Hunter Group of knowledge hunters has the ability to impart knowledge, even alter human common sense.
One small mistake could lead to memory tampering and becoming a tool for exploring the Witch Sea.
If it's a Lamp Keeper, it means one must operate opposite of normal day and night, with significantly increased activity in the darkness.
Moreover, the Lamp Keeper itself is a special occupation that attracts monsters and is susceptible to curses of the night.