Chapter 471: More Advantages Of Advancing.
The only people who saw him off were his fans from the Red Alliance. As usual, some of them were waiting outside his house, so they saw him leave and even followed him as far as they could.
They were too slow, so he left them behind. But in order to thank them for their good work with the Roe family, he told them that he was moving away permanently, so they didn't need to wait for him to return.
They were disappointed to hear that they won't be able to reach him easily. But they were also excited for him that he had advanced to the third mortal coil.
Elder Storm Hawk told him to meet her at the lecture hall, so he went there with Roar. He rode Roar while the dog was flying.
Roar had learned how to fly after many months of trying. Flying was the first spell that he learned to do even though he was a dog.
As they were flying towards the lecture hall, he thought of his first experience flying with an artifact and why he couldn't fly despite how powerful he was at the second mortal coil. This boiled down to one of the essential differences between cultivators at the second mortal coil and those at the third mortal coil.
Flying is a third-rank spell and something that only cultivators at the third mortal coil can do. Flying is not a third-rank spell because it is complex to learn and execute. It is a third-rank spell because only those at the third mortal coil can execute it.
Anyone who is smart enough can learn the flying spell at the second mortal. But cultivators at the second mortal coil won't be able to execute the flying spell because their minds haven't solidified yet.
A solidified mind means a mind that has gained a divine sense. This ability is the cornerstone of flying because it is only with a solidified mind that one can push on mana with force.
Cultivators at the third mortal coil can levitate on their own even without a flying spell. All they need to do to achieve levitation is to push the mana around them and use the rebound force to rise up.
But without a solidified mind, the best that those at the second mortal coil can do is lighten their bodies with mana or even glide using wind mana. This is the case even if that cultivator at the second mortal coil can defeat and even kill those at the third mortal coil.
Flying is just one of the advantages that cultivators at the third mortal coil have due to their elevated existence. It is similar to the possession of a divine sense and the ability to freeze someone at the first mortal coil by making the mana around them refuse to move.
He and Roar have those advantages now too. Their divine sense is currently weak since their minds just solidified. But it will grow in time.
Currently, their divine sense can extend to a range of 10 meters around them. This range will increase by another 10 meters every time their foundation undergoes a transformation.
So they will have a divine sense with a range of 100 meters by the time they reach the tenth transformation of the third mortal coil. At that time, their minds will be able to mobilize ten times as much force as they can now, so they will be ten times faster.
This is something that can't be changed. Those at the peak of the third mortal coil are ten times faster than those who just advanced to the third mortal coil. Not even an armament can change this ratio.
The speed at which those at the third mortal coil fly is set because it is reliant on solely the power of the mind, not the output of power through the life seeds.
Armaments can't improve the power of the mind, so even if cultivators of the Blood Skull are two times stronger than their peers at each level, they will still have to fly at the same speed as them.
Only those with special talents or special elements, like the wind and light elements, can enhance their flying speed with mana. This is why he helped Roar establish a foundation of the light element.
Fire, water, and earth elements don't help with flying, so they won't grant an advantage in that aspect. It is unfortunate because cultivators with these elements will experience a big loss in flight speed compared to those with the light and wind elements.
Because cultivators with the light and wind element can use the mana within them to enhance their speed, they usually have a speed advantage that is up to eleven times.
This massive difference is seen because the power of the mind is currently 11, while the power of mana within the life seed is also 11. So the mind can only provide a thrust of 11 units, while the mind and mana working together can produce a thrust of 121 units.
The power of the mind working alone just can't compare to the power of mana working together with the power of the mind. This difference only becomes bigger if the armament is also wind- or light-based.
Roar doesn't have an armament and is weak at the third mortal coil, but he is ten times faster than many people with armaments who are also much stronger than him.
It is clear that for the best advantage for flying, it is best to advance to the third mortal coil with a foundation that is light or wind-based and to possess an armament for an extra 100% boost.
However, light- and wind-based cultivators at the third mortal coil are not the fastest flyers. It is those who can control lightning who have an advantage when it comes to speed.
The lightning element grants an advantage in speed, be it the speed of movement on the ground or in the air.