Percy Jackson and the Art of Gacha

Chapter 14: The Mission



While I was on my creation frenzy, I had created a shit ton of new things and easily completed the mission and even the bonus.

One of the items I made was the European longsword.

It was now made out of a blend of both celestial Bronze and stygian Iron. But it was not enough to hold the Ability to grow stronger by killing things. So I created an alloy out of Stygian Iron and the Black Bone Iron. This alloy was not only able to hold the enchantment but also strengthen the others.

I even made something out of the deep sea adamantinium. And then I realized what the metals exelled at.

Celestial Bronze: Utility Enchantments and Elements.

Stygian Iron: Soul and Cursed Enchantments.

Deep Sea Adamantinium: Chanaling and Summoning Enchantments.

Black Bone Iron: Ritual and Sealing Enchantments.

Now what had I created with them and what effects had the influence of my domains?

I will just show you.

1. Dulahan Sword: This European longsword was made with a core of Celestial Bronze and Stygian Iron and an alloy made out Black Bone Iron and Stygian Iron.

It is dark black in color and does not reflect light.

Effects/Enchantments:

1. Recall: The sword will return when it is lost.

2. Pierce Defense: Your enemies has a shield or wears armor? We'll that's to damn bad for you cause it won't protect you from this sword.

3. Devour: Enemies slayed will have some of their properties added to the sword.

4. Hide: This weapon can be worn in the form of a necklace.

2. Shattered Mirror Glasses: These glasses were made out of Black Bone Iron, Stygian Iron and Deep Sea Adamantinium.

Effects/Enchantments:

1. Curse Break: These glasses will nullify any curse passing through them and feast on them to strengthen itself.

2. Fuse: Other Glasses can be fused into them to imitate their effects and look.

3. Nightmare: Enemies will see their gruesome deaths reflected in these glasses.

4. Enhance Curse: Your petrifying gaze will now turn your victims into different metals.

5. Connect: Your glasses can form a connection to other visual based equipment such as scopes, drones and cameras.

3. War Mask: And improved version of the battle mask. It was made out of Black Bone Iron, Stygian Iron, Celestial Bronze and the Deep Sea Adamantinium. It performs better than the battle mask and breaks what was possible before. This Piece was made together with the affinities of sound, metal and wind.

Effects/Enchantments:

1. Displaced Sound: Project your sound towards somewhere else.

2. Sound Break: Emit an unheard sound resulting in an attack that applies damage directly to the target.

3. Shift: The mask will expand over your face when it is needed and change into new appearances depending on which domain is being channeled.

4. Poison Breath: You breath out a poison that rots the person from the inside. The cloud is not visible to others but is to you. You can move and shape the poison as you wish.

5. Summon Metal: you can create and summon metal and shape it to your will.

6. Synchronize: can add skill effects of items to itself and other equipment.

7. Hide: Can be disguised as clip on earrings. They will return to the host should he lose them.

4. Weavers Armor: This armor was made out of Celestial Bronze, Deep Sea Iron, Stygian Iron and Black Bone Iron and the affinities of Rot, Death and Darkness were incorporated as well. The armor appears heavy and restricted in appearance. It is missing the helmet, Gauntlets and shoes/boots.

Effects/Enchantments:

1. Featherlight: Although the armor is heavy and restrictive when worn by its creator it will weight no more than the clothes of the user.

2. Hyper Mobile: This armor allows for more range of movement than what it should allow.

3. Damage Repair: This armor is able to repair itself.

4. Synchronize: Connects to other equipment and the user to incorporate skills and magic into its reportoire.

5. Impact Absorb: Imapcts will be absorbed and saved to strengthen the armors resilience.

6. Enhance: Your physical abilities and mental processing speed will be increased.

7. Cloaking: You will be unperceptable when hidden in the dark.

8.Touch of Death: The environment can be completely ignored when wearing this armor.

9. Induce Status Effect: The Statuseffects of both rot and death can be incorporated into attacks and defense.

10. Hide: This armor can be hidden as a belt around the waist or a jacket.

5. Hunters Boots: These boots are made out of woven threads of celestial bronze and deep sea adamantinium. The affinities of wind and darkness have been involved in their creation.

Effects/Enchantments:

1. Enhanced Boots: These boots produce no sound of impact.

2. Defense Breaker: These boots can, when used in a kick, break the defense of the opponent by blunt force.

3. Quick Movement: You can run faster and are more dexterious with your feet.

4. Wind platform: You can run over empty space such as potholes or even the space between two rooftops.

5. Hide: can be disguised as a pair of sneakers.

6. Anti-Matter-Sniper-Rifle: This gun was made out of all four metals and annihilates anything made out of matter.

Effects/Enchantments:

1. Infinite Ammunition: The Ammunition is now endless and the bullets will not leave any traces in the wounds of the shot beings behind, nor will they produce shells.

2. Type-Switch: If there are different types of ammunition provided the user can freely switch between them without any delay.

3. Induce Effect: The Rifle will automatically induce an effect related to the hosts affinities into each fired bullet.

4. Break Barrier: This allows the bullet to obliterate any magical barriers set up to protect those within.

5. Sight: This allows the user to look through barriers and other obstacles to spot their target.

7. Snapping Cane: This cane was made out of Deep Sea Adamantinium, Black Bone Iron and Stygian Iron. It can transform into a whip with seregated teeth along its length when in whip form.

Effects/Enchantments:

1. Recall: Will return to the user after he lost it.

2. Infect: Will cause the hit target to develop a sickness withing minutes after receiving the injury. Will also make healing them harder.

3. Bleed: The wounds will bleed a lot.

4. Constict: The blades can be wrapped around the enemies extremities and essentially ripped/cut of by pulling on the whip.

5. Hide: Can be hidden as a decoration clipped onto a belt.

8. Cursed Scythe: This one was made out of Deep Sea Adamantinium, Black Bone Iron and Stygian Iron. It has been connected to the affinities of Death, Darkness, Metal Necromancy.

Effects/Enchantments:

1. No way out: Once cut by the blade the natural defenses, immunities and regeneration will be temporarily nullified.

2. Cripple: If hit by any other part of the scythe the contact with the material it will break bones.

3. Shadow Reap: Once an enemy is slayed this enemy and all materials related to it will be added to the workshop.

4. Shackle: Bind the souls of your enemies to yourself. They will be your eternal slaves.

5. Shadow Slash: Project an attack made out of shadows at your target. This will always draw blood as it is not blockable.

6. Hide: Disguise it as a clip on earring for the top of your ear.

7. Recall: When lost the weapon will return to you.


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